.. _CImmunitiesEffect Class: ========================== CImmunitiesEffect Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CImmunitiesEffect` +------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------------------------------------------------------------------------------+ | void **CImmunitiesEffect\:\:ClearAll**\() | +------------------------------------------------------------------------------------------------------------------------------------+ | int **CImmunitiesEffect\:\:OnList**\(:ref:`CGameEffect`\* effect) | +------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CImmunitiesEffect`\& **CImmunitiesEffect\:\:operator=**\(:ref:`CImmunitiesEffect`\& y) | +------------------------------------------------------------------------------------------------------------------------------------+ ---- --------------- Methods --------------- +-----------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesEffect\:\:ClearAll` | | +-----------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesEffect\:\:OnList` | | +-----------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CImmunitiesEffectClearAll: CImmunitiesEffect\:\:ClearAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CImmunitiesEffect::ClearAll(); **Remarks** ---- .. _CImmunitiesEffectOnList: CImmunitiesEffect\:\:OnList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CImmunitiesEffect::OnList(CGameEffect* effect); **Parameters** * :ref:`CGameEffect`\* *effect* - pointer to game effect **Return Value** Returns ``int`` **Remarks** ---- --------------- Operators --------------- +---------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesEffect\:\:operator=` | | +---------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CImmunitiesEffectOpEqu: CImmunitiesEffect\:\:operator= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CImmunitiesEffect& CImmunitiesEffect::operator=(CImmunitiesEffect& y); **Parameters** * :ref:`CImmunitiesEffect`\& *y* - **Return Value** Returns :ref:`CImmunitiesEffect`\& **Remarks**